AI Insights · Timothy · January 2022
Top 5 Boat Games on Android in Switzerland: Q4 2021 Performance
Explore the performance of the top 5 boat games on Android in Switzerland during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 boat games on Android in Switzerland showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period based on data from Sensor Tower.
Port City: Ship Tycoon experienced fluctuating weekly revenue, peaking at around $2.4K in mid-October and closing the year with approximately $2.1K in the last week of December. Downloads varied, with a high of 316 in late September, then stabilizing around the 100-200 range towards the end of the year. Active users started at 601 in late September, saw a dip to 337 by late November, and then rose again to 426 by the end of December.
Submarine Jump! had minimal revenue, with occasional small peaks. Downloads showed a significant increase early in the quarter, reaching 284 in mid-October, but then tapered off, ending the year at 163. Active users followed a similar trend, peaking at 484 in mid-October and then decreasing, with a slight uptick to 279 by the end of December.
Flippy Race saw modest revenue, with slight increases towards the end of the year, peaking at $18 in late December. Downloads were steady, ranging between 95 and 183 throughout the quarter. Active users started at 977 in late September, peaked at 1.1K in mid-October, and then slightly declined to 936 by the end of December.
Sea Port: Cargo Boat Tycoon showed varied revenue, peaking at $724 in early November and closing the year at $420. Downloads spiked to 368 in early November but generally remained below 100 towards the end of the quarter. Active users demonstrated a similar trend, starting at 205 in late September, peaking at 433 in early November, and ending at 172 by late December.
Battle of Warships: Online had a relatively low but fluctuating revenue, peaking at $186 in late October and ending the year with a spike to $154 in the last week of December. Downloads steadily increased, starting at 47 in late September and reaching 79 by the end of December. Active users also showed a steady increase, from 163 in late September to 207 by the end of December.
For more detailed insights on the performance of these and other apps, visit Sensor Tower.